  X-BASED DINOSAUR CUBE
  =====================  Dino X widgets, V7.1.5

Primary site: ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
Secondary site: ftp://ibiblio.org/pub/Linux/games/strategy
Web page: http://www.tux.org/~bagleyd/puzzles.html
Maintainer: David A. Bagley <bagleyd@tux.org>

  It has been tested on the following platforms:
    Sun Ultra 5     SunOS 5.9
    PC  Pentium 4   Linux 2.4.18
    PC  Pentium 4   Windows XP Cygwin
    PC  Pentium 4   Windows XP Mingw
    PC  Pentium 2   Windows 2000 Mingw 
    IBM PowerPC     AIX 4.3.3.0

  Previous versions tested on:
    Sun Ultra       SunOS 5.6-5.8
    Sun SPARC       SunOS 5.5.1 (X11R5 & X11R6)
    Sun SPARC       SunOS 4.1.3
    PC  Pentium     Linux 2.0.9
    PC  486         Linux 1.2.13
    DEC VAX & ALPHA VMS 6.1
    IBM PowerPC     AIX 4.3.1.0
    HP  898         HP-UX 10.20
    HP  3xx & 700   HP-UX 9.01

  If you have to do any editing to get this to work, please mail me
  the changes.

HOW TO BUILD?

  An ANSI C compiler is required for build.

  To build, it should be easy.  There are 4 types.  You may want to set some
    parameters like SCOREPATH, SCOREFILE, LOGPATH, and LOGFILE.

    configure:
      Use "configure -help" to see what options you can set using configure
      or parameters in Makefile.in .

      configure ; make

    imake:
      Sometimes this is not setup correctly by the distributor ... i.e. not
      my fault.  You may want to set parameters in Imakefile .
      If you have Xpm you may want to do this quick edit in the Imakefile:
        Uncomment line "#define XpmLibrary".
      If you have Motif you may want to do this quick edit in the Imakefile:
        Uncomment line "#define XmLibrary".

      xmkmf ; make

    make.com (VMS users only):
      You may want to set parameters in make.com .

      @make

    win/Makefile (Mingw users only):
      You may want to set parameters in Makefile (like
      COPT=-02 -mno-cygwin).

      cd win
      make

  Windows users only:
      Then run "wbarrel".  Your on your own on installing the wbarrel.ini
      file and barrel.scores file.

  X users only:
    Then just run "xdino".  If you do a "make install" "SCOREPATH" and
    "LOGPATH" must be set correctly.

    You should copy Dino.ad to $(HOME)/Dino or use "make install" to
    copy it to something like /usr/lib/X11/app-defaults/Dino, especially
    if the background is similar to one of the faces.  Edit this file for
    your preferences.

    There are a few install options using configure.
    make install:
      Normal installation usually in /usr/local.  The problem is that the
      file dino.scores should be writable by the application but not
      users.  It will try to fallback to reading and writing in the current
      directory.  (dino.log is a temporary log file to keep track of
      moves, here the current directory is the default with /usr/tmp as the
      fallback).
    make install-games:
      This will install the puzzle like the BSD games.  This configuration
      is for the most part hard coded and will ignore most prefix settings.
      The difference here is that it runs setgid.  This then has some
      "medium" security risks.

    The following installation options are used after you used one of the
    above installs.
    make install-png:
      This is used to install the "*.hexagons.png" images for use with menus
      in Gnome and KDE.
    make install-xpm:
      This is used to install the "hexagons.?.xpm" images for use with menus
      in CDE using system files (name changes from ".xpm" to ".pm" when
      installing).  The xpm images are the same the png images except the
      small image is 24x24 instead of 22x22.
    make install-xpm-home:
      This is used to install the images for use with menus in CDE using
      from your home directory.  I have this set up using the desktop and
      menus.  There are probably many ways but I have it set up using
      $HOME/.dt/types/dtfile.dt, $HOME/.dt/types/dtwm.fp, and $HOME/.dt/dtwmrc
      These files can be copied and changed from /usr/dt.

  Try resizing the puzzle.  Notice the puzzle resizes to take advantage of
  the "room" available.

  If you were looking for a auto-solver, sorry.  If you know of one
  let me know.

  Also a tesseract (4D cube) would be nice. (Does such an analog exist
  for 4d?)

  Personally, I have solved "Period 3" mode using this program.
  The "Period 2" mode was suggested by Derek Bosch <bosch@sgi.com>.
  The physical puzzle ("Period 3") is now available.  It is called
  a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or
  Triangle - 4 Cube - 6 Colors with solid colors, (a 4 color and a
  2 color are also available with point oriented coloring)).

  Refer to the man page for detailed command line options and instructions
  on how to operate.

  If you want further information on puzzles, I'll be glad :-) to send
  it to you.

FOUND A BUG?

  Send bugs reports and fixes to the author. For bugs, please include
  as much information as to their location as possible, since I may not
  be able to duplicate them.

HISTORY

  [Oct 05, 2005]  V7.1.5:
    scoreFile and userName fixes
    -version added
    -score added  
    Common option help for X and X-Motif 
  [May 31, 2005]  V7.1.4:
    Separated out compatible components.
  [Feb 8, 2005]  V7.1.3:
    Mouse wheel for Windows now works.
  [Nov 21, 2004]  V7.1.2:
    Small changes synchronizing with Java code.
  [Aug 23, 2004]  V7.1:
    Thanks to Debian maintainer Florian Ernst <florian@uni-hd.de> for
      fixing a compilation problem with X and without Motif.
    Added font option.
  [Dec 15, 2003]  V7.0.1:
    Colors corrected.
    The Hide functionality of the Escape key now iconifies or drops in
      task bar.
    Integrated winpuz6.5 (Windows 3.1/95) into X source tree.
  [Aug 28, 2003]  V5.7.2:
    png for Gnome and KDE menus and xpm for CDE menus.
    install-games configure option and added other installation options.
    Added xpm for icon.
    Help kicked over.
  [Jul 07, 2003]  V5.7:
    Thanks to my daughter for banging on the keys:
      Resetting key sliders and toggles should reset display message.
    Test for cheating from get.
    Popup for auto-solve.
    "Periods:" string drawn next to radio buttons
    Clear now checks if you really want to randomize the puzzle using
      left mouse button, 'r' will not query
    'Esc' will hide the puzzle (actually osfCancel did the trick)
    Help & About expanded and pop-ups added
    Took out bitmaps since it takes too much room
  [Mar 21, 2003]  V5.6.2:
    Installation fixes for Motif and X versions.
  [Nov 06, 2002]  V5.6.1:
    VMS Motif fix and minor changes
  [Sep 06, 2002]  V5.6:
    configure if around 2nd AC_CHECK_FUNC
    removed Sun CC (char *) warnings
    removed hard coding of program name
    Cygwin changes ./, -lSM -lICE
    record store fix
    x and xm files combined using HAVE_MOTIF
    port back from Java (on the Java side I got some help from
        Sarat Chandran <saratcmahadevan@yahoo.com>)
      use -1 for NEVER instead of 32767
      handle nobody = (null)
      .data->.dat for consistency
      frame color change on enter/leave
      background/foreground set by default
      allow more arrow keys (osf)
      menu
  [Sep 01, 2001]  V5.5.4: g++ 3.0 warnings removed.
  [Mar 27, 2001]  V5.5.3: Infinite loop fix for ARM thanks to Matej Vela
    <mvela@public.srce.hr>.
  [Aug 11, 1999]  V5.5.2: Fixed runtime library problems when using configure.
  [Jun 20, 1999]  V5.5: Added -rv, fixed flashing on mono.
  [Jan 01, 1997]  V5.4: Username, concurrency check, configure, man page
    updates.
  [Aug 01, 1996]  V5.3.2: Fixed drag and drop bug.
  [Apr 08, 1996]  V5.3: Minor changes.
  [Jan 31, 1996]  V5.2: Puzzle can now moved by a more intuitive drag and
    drop approach.  Pieces will invert, when selected.
  [Dec 15, 1995]  V5.1: Minor updates, RNG for 32/64 bit, border color
    to make faces look more realistic.
  [Oct 06, 1995]  V5.0: Xt/Motif, your choice.
  [May 16, 1995]  V4.10: Xt version.
  [Jun 06, 1995]  V4.10.1: Period 2, Both and Orient modes added.
