// by Alistair Bleeck (well stealing some ideas)


Durn="1.3",

A0=".2 + rnd( 1 )",
B0="A0 * t",

CamX="-40 + 12 * cos ( B0 )",
CamY="12 * sin( B0 )",
CamZ="20",

CmLX="0",
CmLY="0",
CmLZ="2",

CUpX="1",
CUpY="0",
CUpZ="0",

X="80 * ( exp( dt ) - 1 ) - 20",
Y="160 * s - 80",
Z="40 * ( fft( s ) + sin( 2 * dt ) ) - 30",


R="1 - dt",
G=".5 * ( fft( .1 ) + fft( .2 ) )",
B="dt",

LvlR="0",
LvlG=" .05 + ( 2 * fft( s ) ) ^ 1.8",
LvlB="0",


ConL=1,

ConB=1,

// Just makes the dt=0 linewidth 2
LWdt="1 + sqwv(1+dt)",




Blrs=0,BlrB=3,

widt=500,heig=450,

Scal="500",

ScSz=1,

Pers="150",

Vers=40

