// Vortex by Andy O'Meara


Durn="3",

CamX="45 * ( 1.1 + sin( t / 5 ) )",
CamY="20 * ( 1 + sin( t / 4 ) )",
CamZ="30 * ( 1 + sin( t / 5.5 ) )",

CmLX="0",
CmLY="0",
CmLZ="0",

CUpX="0",
CUpY="0",
CUpZ="1",


R="0",
G=".23*(1-dt)",
B="1-dt",


widt=420,heig=320,

LvlR="1",
LvlG="1",
LvlB="1",

// This produces 'particles'
ConL=0,ConB=0,





C0="50 * exp( -dt*2.5)",
D0="( dt + .4 * s - .2 ) * 12",

C1="50 * ( 1 - dt/3)",
C2="-120 * dt",

X="c0 * cos( d0 )",
Y="c0 * sin( d0 )",
Z="c2 + fft( s ) * c1",


Scal="200",
ScSz=1,

Pers="50",


Vers=40