/*
"Volcano"
As always, my goal with this was to find a new and interesting way to 
make the music really show up and become visible on the screen, so 
you could really 'feel' it by watching. It was actually partially 
inspired by Fountain, which I thought was a really cool affect, but 
it was hard to see the music in it because by the time an affect 
reached the top where you could see it, it was half a second after it 
had occured in the music. So I created something kinda similar (but 
not really) where you could see it right away.
- Mike "Belar" Powell
*/


Durn="1",

CamX="0",
CamY="0",
CamZ="55",

CmLX="10",
CmLY="1",
CmLZ="55",

CUpX="0",
CUpY="0",
CUpZ="1",

A0="6.2832", // Radians

C0="1 - dt", // Distance color falloff

D0="-sqr(fft(s) - 1) + 1", // Fast build-up
D1="sqr(fft(s))", // Slow build-up

D2="D0 * C0", // Red
D3="D1 * C0", // Green

D4="(fft(0) + fft(.2) + fft(.4) + fft(.6) + fft(.8) + fft(1)) / 6", // Volume

R="D2",
G="D3",
B="0",

LvlR="D4",
LvlG="D4 * .25",
LvlB="0",

ConL=0, ConB=0,

Blrs=1, BlrB=3,

LWdt="7 + 9 * clip((1 - dt) * 2 - 1)",



D5="sin(s * A0)", // Rotation for X
D6="cos(s * A0)", // Rotation for Y

X="50 * D5 * dt + 50",
Y="50 * D6 * dt",
Z="100 * (1-sqr(dt - 1)) * fft(s)",

widt=640,heig=480,

Scal="950"

ScSz=1,

Pers="250",

Vers=40
