// By Dan Osborne
// Modified by James Huston,zpg@mindless.com,
// Contains code from Spikes by Robin Brayer 
// Contains code from CORE Anthem


Durn="3.0",

CamX="125",
CamY="30*cos(4*sin(.02*t)+2*sin(.13*t)+5*cos(.09*t))",
CamZ="180 +40*cos(4*cos(.03*t)+5*sin(.13*t)+4*cos(.07*t))",

CmLX="35",
CmLY="0",
CmLZ="35",

CUpX="0",
CUpY="0",
CUpZ="1",

B0=".5 *(sin(1.1*t)+1)",

LvlR="1",
LvlG="0",
LvlB="0",

C2="8 *(.1846 +.6153 *(1-sqrt(dt)))",
D2="(1-s)* .5",

R="(rnd(0.1)) +C2 *(pos(.3333-D2)+pos(.3333-abs(D2*1.71429551-1)))",
G="rnd(0.1)+C2 *(.3333-abs(D2-.23))",
B="rnd(0.1)+C2 *(.3333-abs(D2-.43))",

 
widt=450,heig=200,



ConL=0,ConB=1,

C0="50*cos(PI*dt)* cos(PI*dt)",
C1="50*sin(PI*dt)* cos(PI*dt)",

D0="(1 +.4*fft(s))",
D1="c0*d0",

X="d1",
Y="c1*d0",
Z="d1",

Scal="1100",

ScSz=1,

Pers="0",

Vers=40