// -=-SpectrumScape 2.0 By: Rand al'Thor

Durn="1.5",


CamX="83 * sin( t / 6 )",
CamY="-20 * cos( t / 6 )",
CamZ="3 + 5 * sin( t / 4 + 600)",

CmLX="40",
CmLY="0",
CmLZ="0",

CUpX="0",
CUpY="0",
CUpZ="1",

R="pos( 2 - abs( (9 - 3 * dt)/1.16666 )) + pos( 2 - abs( (3 * dt + 3)/1.16666 - 6 ))",
G="2 - abs( (3 * dt + 3)/1.16666 - 2 )",
B="2 - abs( (9 - 3 * dt)/1.16666 - 4 )",

// Level Color	(the color of the "present" music sample/wave)
LvlR="1",
LvlG="1",
LvlB="0",


widt=600,heig=450,


ConL=1,ConB=1,





C0="20 * cos( dt * 3.5 )",

X="120 * dt",
Y="80 * ( s - .5 )",
Z="fft( s ) * c0",




Scal="480",
ScSz=1,

Pers="77",

SSvr=-1,
Vers=40,