/*
  I thought i'd improve Fire Tunnel a bit, and ended up completely stripping it...
  This is better, and happened to look like a bobsleigh when i was playing with colours, so i stopped here
  Notice the second derivative used to position the camera within the tube (and tilt the camera) (B0 & B1)
  Next i think i'll do an acid version...
  by Nihilist (tomgarnett@bigfoot.com) 12-16 Aug 2000
*/ 

Vers=40,



Durn="3.0",

B0="(-25.5*sin((t-3)/1.4)-11.3*sin((t-3)/2.3)-9.8*sin((t-3)/3.2))/35",

CamX="20",
CamY="50*sin((t-3)/1.4)+60*sin((t-3)/2.3)+100*sin((t-3)/3.2)-15*sin(B0)",
CamZ="50*cos((t-3)/1.1)+60*cos((t-3)/1.7)+100*cos((t-3)/2.8)-15*cos(B0)",

B1="(-25.5*sin((t-2.9)/1.4)-11.3*sin((t-2.9)/2.3)-9.8*sin((t-2.9)/3.2))/35",

CmLX="60",
CmLY="50*sin((t-2.9)/1.4)+60*sin((t-2.9)/2.3)+100*sin((t-2.9)/3.2)-15*sin(B1)",
CmLZ="50*cos((t-2.9)/1.1)+60*cos((t-2.9)/1.7)+100*cos((t-2.9)/2.8)-15*cos(B1)",

CUpX="0",
CUpY="sin(B0)",
CUpZ="cos(B0)",

BckR=".2",
BckG=".2",
BckB=".4",

D0=".5 * fft( s )",

LvlR=".2+D0",
LvlG=".2+D0",
LvlB=".4+D0",

D2=".6*clip(dt + .833*D0 )",
R=".2+D2",
G=".2+D2",
B=".4+D2",

C0="(1-dt)*1200",
C1="50*sin(st/1.4)+60*sin(st/2.3)+100*sin(st/3.2)",
C2="50*cos(st/1.1)+60*cos(st/1.7)+100*cos(st/2.8)",
D1="40 * ( 1 - D0 )",

X="C0",
Y=" D1*cos(s*3.142)+C1",
Z="-D1*sin(s*3.142)+C2",

LWdt="2",

ConL=1,
ConB=1,

ScSz=1,

widt=200,
heig=200,
Scal="890",

Pers="41"

