To be done:
- connection weighted by their intermediate stops => A* for goods routing [A* did not worked out, but intermediate stops may be considered]
- when import translation: ignore entries which are identical (saving runtime)
- limit construction costs
- busy platforms
- Signals switching nearly like before (should be easy)
- Odometer/Lifetime
- renaming factories/player
- longer financial history
- detail on vehicles (like factory_details)

CHECK:
resize greater than 2400*1536 crashes simutrans
Toolwindow with 10 last used tools (in fixed order)
bahnhofsdetaildialog??


Stichpunkte

- mehrere Stationen: done
- Statistiken fr Stadtfenster: done
- Einzugsbereich einstellbar: done
- Vorsignale: done
- Gterbalken eins daneben: done
- Hauptquartier: done
- bevorzugt fr nchsten Halt einsteigen lassen: done
- step fr citycars/vehicles (fr turnaround/stau): done
- nur 2x1 und nur 1x2 Gebude: done
- Linksverkehr: done
- Pfeiler fr Brcken: done
- Monorail als Brckenstrecke: done
- Fabrikliste: done
- Stadtwachstum abhngig von gre: bis 1000/4  bis 10000/2  dann normal: done
- Gebude gleichen Levels sollten nicht mehr wechseln wenn renoviert: done
- oberstes Fenster schlieen: done
- timeline/distribution fr Gebude: done
- Bahnhfe auf Brcken: done
- Start aus Depot nur mit gltiger Route: done
- nur an nicht berfllte Abnehmer liefern: done
- bonus mit Jahr anpassen: done
- Sehenwrdigkeitenliste: done
- FastForward-Button: done
- A* pfadsuche: done
- cursor fr up/down: finished
- KI noch mehr auf Kette drillen, bessere Bahnhfe: done
- A* for ways: done
- Warteschleife fr Flugzeuge: done
- sound: done
- Kurven auf Brcken: well, monorails
- Linienverwaltung kollidiert mit AI Spieler: done
- Oneway Rollbahnen: done
- more than one translation: done
- Jahreszeiten: done
- set animation speed in pak-file, allow season in pak file: done
-  and using halthandles instead coordinates: done
- details for convois: halfway
- Brcken an senkrechten Wnden: done/halfway
- plane shadow: done
- blocking crossing with animation/sound and transparent graphics: done
- tile 2x height: halfway-> need conversion for textures needed
passengers from/to headquarters: done
- synchronized traffic lights: done
- smoother movements: done
- Sort signals so simple signal is first: done
- industry density linked to population density; consumer would building branches slowly: done
- power generation linked with total industry production: done
- more statistics for world and all convois: nearly all finished
- waiting only a certain intervall (when waiting for a load percentage): need savegame bump
- waybuilder preview: done (drag building)
- more names: done
- Landfabrik alle x Jahre/Fakriken: done
- custom tool bars: done
Main meinu configurable in size and order: done
- maintenance cost at start of month: done
- integrate the edit modus: done
- timeline bonus speeds from a file: done
- bankrupt only when the net company value (i.e. after selling everything) is below zero (like for AI): done
- factory density instead of fixed population linked growth: somewhat done, different system
- merge identical images in makeobj: done, merged them on loadtime
- A* for goods: done but not useful!
- scripting for AI: AIs are now seperate files and can be added

Impossible:
- vehicle N/E longer than 8 px must be aligned by top, not end; need change of moving code: impossible

Immer zu tun:
- Aufrumen von Datentypen fr bessere Portierbarkeit
- Testen auf BeOS und PowerPC


Unmgliches ...
- echte Abzweige nur in eine Richtung
