Screen Actions, Values, and Functions
Ren'Py ships with a number of actions, values, and functions intended
for use with screens and the screen language.
Actions
Actions are be invoked when a button (including imagebuttons,
textbuttons, and hotspots) is activated, hovered, or
unhovered. Actions may determine when a button is selected or
insensitive.
Along with these actions, an action may be a function that does not
take any arguments. The function is called when the action is
invoked. If the action returns a value, then the value is returned
from an interaction.
An action may also be a list of actions, the actions in the list are
run in order.
Control Actions
These are actions that manage screens, interaction results, and control flow.
-
Hide(screen, transition=None)
This causes the screen named screen to be hidden, if it is shown.
- transition
- If not None, a transition that occurs when hiding the screen.
-
Jump(label)
Causes control to transfer to the given label. This can be used in
conjunction with renpy.run_screen to define an imagemap that jumps
to a label when run.
-
Return(value=None)
Causes the current interaction to return the supplied value. This is
often used with menus and imagemaps, to select what the return value
of the interaction is.
When in a menu, this returns from the menu.
-
Show(screen, transition=None, **kwargs)
This causes another screen to be shown. screen is a string
giving the name of the screen. The keyword arguments are
passed to the screen being shown.
If not None, transition is use to show the new screen.
-
ShowTransient(screen, **kwargs)
Shows a transient screen. A transient screen will be hidden when
the current interaction completes.
Data Actions
These set or toggle data.
-
SetDict(dict, key, value)
Causes the value of key in dict to be set to value.
-
SetField(object, field, value)
Causes the a field on an object to be set to a given value.
object is the object, field is a string giving the name of the
field to set, and value is the value to set it to.
-
SetVariable(variable, value)
Causes variable to be set to value.
-
ToggleDict(dict, key, true_value=None, false_value=None)
Toggles the value of key in dict. Toggling means to invert the
value when the action is performed.
- true_value
- If not None, then this is the true value we use.
- false_value
- If not None, then this is the false value we use.
-
ToggleField(object, field, true_value=None, false_value=None)
Toggles field on object. Toggling means to invert the boolean
value of that field when the action is performed.
- true_value
- If not None, then this is the true value we use.
- false_value
- If not None, then this is the false value we use.
-
ToggleVariable(variable, true_value=None, false_value=None)
Toggles variable.
- true_value
- If not None, then this is the true value we use.
- false_value
- If not None, then this is the false value we use.
File Actions
These actions handle saving, loading, and deleting of files. Many of these
take the name and page arguments.
- name
- The name of the file to save to. This can be a string or an integer. It's
combined with the page to create the filename.
- page
- The page that this action acts on. This is one of "auto",
"quick", or a positive integer. If None, the page is determined
automatically, based on a persistent page number.
-
FileAction(name, page=None)
"Does the right thing" with the file. This means loading it if the
load screen is showing, and saving to it otherwise.
-
FileDelete(name, confirm=True, page=None)
Deletes the file.
- confirm
- If true, prompts before deleting a file.
-
FileLoad(name, confirm=True, page=None)
Loads the file.
- confirm
- If true, prompt if loading the file will end the game.
-
FilePage(page)
Sets the file page to page, which should be one of "auto", "quick",
or an integer.
-
FilePageNext(max=None)
Goes to the next file page.
- max
- If set, this should be an integer that gives the number of
the maximum file page we can go to.
-
FilePagePrevious(self)
Goes to the previous file page, if possible.
-
FileSave(name, confirm=True, newest=True, page=None)
Saves the file.
The button with this slot is selected if it's marked as the
newest save file.
- confirm
- If true, then we will prompt before overwriting a file.
- newest
- If true, then this file will be marked as the newest save
file when it's saved. (Set this to false for a quicksave,
for example.)
- page
- The name of the page that it will be saved to.
-
FileTakeScreenshot()
Take a screenshot to be used when the game is saved. This can
be used to ensure that the screenshot is accurate, by taking
a pictue of the screen before a file save screen is shown.
Audio Actions
-
Play(channel, file, **kwargs)
Causes an audio file to be played on a given channel.
- channel
- The channel to play the sound on.
- file
- The file to play.
Any keyword arguments are passed to renpy.music.play()
-
Queue(channel, file, **kwargs)
Causes an audio file to be queued on a given channel.
- channel
- The channel to play the sound on.
- file
- The file to play.
Any keyword arguments are passed to renpy.music.queue()
-
Stop(channel, **kwargs)
Causes an audio channel to be stopped.
- channel
- The channel to play the sound on.
- file
- The file to play.
Any keyword arguments are passed to renpy.music.play()
Other Actions
These are other actions, not found anywhere else.
-
Help(help=None)
Displays help.
- help
- If this is a string giving a label in the programe, then
that label is called in a new context when the button is
chosen. Otherwise, it should be a string giving a file
that is opened in a web browser. If None, the value of
config.help is used in the same wayt.
-
If(expression, true=None, false=None)
This returns true if expression is true, and false
otherwise. Use this to select an action based on an expression.
Note that the default, None, can be used as an action that causes
a button to be disabled.
-
InvertSelected(action)
This inverts the selection state of the provided action, while
proxying over all of the other methods.
-
Notify(message)
Displays message using renpy.notify().
-
Screenshot()
Takes a screenshot.
-
Skip()
Causes the game to begin skipping. If the game is in a menu
context, then this returns to the game. Otherwise, it just
enables skipping.
-
With(transition)
Causes transition to occur.
Values
Values are used with bars, to set the bar value, and to allow the bar
to adjust an underlying property.
-
AnimatedValue(value=0.0, range=1.0, delay=1.0, old_value=None)
This animates a value, taking delay seconds to vary the value from
old_value to value.
- value
- The value itself, a number.
- range
- The range of the value, a number.
- delay
- The time it takes to animate the value, in seconds. Defaults
to 1.0.
- old_value
- The old value. If this is None, then the value is taken from the
AnimatedValue we replaced, if any. Otherwise, it is initialized
to value.
-
FieldValue(object, field, range, max_is_zero=False, style='bar')
A value that allows the user to adjust the value of a field
on an object.
- object
- The object.
- field
- The field, a string.
- range
- The range to adjust over.
- max_is_zero
If True, then when the field is zero, the value of the
bar will be range, and all other values will be shifted
down by 1. This works both ways - when the bar is set to
the maximum, the field is set to 0.
This is used internally, for some preferences.
- style
- The styles of the bar created.
-
MixerValue(mixer)
The value of an audio mixer.
- mixer
- The name of the mixer to adjust. This is usually one of
"music", "sfx", or "voice", but user code can create new
mixers.
-
StaticValue(value=0.0, range=1.0)
This allows a value to be specified statically.
- value
- The value itself, a number.
- range
- The range of the value.
-
XScrollValue(viewport)
The value of an adjustment that horizontally scrolls the the viewport with the
given id, on the current screen. The viewport must be defined
before a bar with this value is.
-
YScrollValue(viewport)
The value of an adjustment that vertically scrolls the the viewport with the
given id, on the current screen. The viewport must be defined
before a bar with this value is.
Functions
These functions are useful in association with screens.
Preferences
While all preferences can be defined based on the Actions and Values
given above, it requires some knowledge of Ren'Py to figure out the
correct one to use. The preferences constructor makes this easy,
by creation an action or value, as appropriate, based on the
names used in the default preferences screen.
-
Preference(name, value=None)
This constructs the approprate action or value from a preference.
The preference name should be the name given in the standard
menus, while the value should be either the name of a choice,
"toggle" to cycle through choices, a specific value, or left off
in the case of buttons.
Actions that can be used with buttons and hotspots are:
- Preference("display", "fullscreen") - displays in fullscreen mode.
- Preference("display", "window") - displays in windowed mode.
- Preference("display", "toggle") - toggle display mode.
- Preference("transitions", "all") - show all transitions.
- Preference("transitions", "none") - do not show transitions.
- Preference("transitions", "toggle") - toggle transitions.
- Preference("text speed", 0) - make test appear instantaneously.
- Preference("text speed", 142) - set text speed to 142 characters per second.
- Preference("joystick") - Show the joystick preferences.
- Preference("skip", "seen") - Only skip seen messages.
- Preference("skip", "all") - Skip unseen messages.
- Preference("skip", "toggle") - Toggle skipping.
- Preference("begin skipping") - Starts skipping.
- Preference("after choices", "skip") - Skip after choices.
- Preference("after choices", "stop") - Stop skipping after choices.
- Preference("after choices", "toggle") - Toggle skipping after choices.
- Preference("auto-forward time", 0) - Set the auto-forward time to infinite.
- Preference("auto-forward time", 10) - Set the auto-forward time (unit is seconds per 250 characters).
- Preference("auto-forward", "enable") - Enable auto-forward mode.
- Preference("auto-forward", "disable") - Disable auto-forward mode.
- Preference("auto-forward", "toggle") - Toggle auto-forward mode.
- Preference("music mute", "enable") - Mute the music mixer.
- Preference("music mute", "disable") - Un-mute the music mixer.
- Preference("music mute", "toggle") - Toggle music mute.
- Preference("sound mute", "enable") - Mute the sound mixer.
- Preference("sound mute", "disable") - Un-mute the sound mixer.
- Preference("sound mute", "toggle") - Toggle sound mute.
- Preference("voice mute", "enable") - Mute the voice mixer.
- Preference("voice mute", "disable") - Un-mute the voice mixer.
- Preference("voice mute", "toggle") - Toggle voice mute.
Values that can be used with bars are:
- Preference("text speed")
- Preference("auto-forward time")
- Preference("music volume")
- Preference("sound volume")
- Preference("voice volume")
File Functions
These functions return useful information about files. They use the
same default page as the file actions.
-
FileLoadable(name, page=None)
This is a function that returns true
if the file is loadable, and false otherwise.
-
FilePageName(auto='a', quick='q')
Returns the name of the current file page, as a string. If a normal
page, this returns the page number. Otherwise, it returns
auto or quick.
-
FileSaveName(name, empty='', page=None)
Return the save_name that was in effect when the file was saved,
or empty if the file does not exist.
-
FileScreenshot(name, empty=None, page=None)
Returns the screenshot associated with the given file. If the
file is not loadable, then empty is returned, unless it's None,
in which case, a Null displayable is created.
The return value is a displayable.
-
FileSlotName(slot, slots_per_page, auto='a', quick='q', format='%s%d')
Returns the name of the numbered slot. This assumes that slots on
normal pages are numbered in a linear order starting with 1, and
that page numbers start with 1. When slot is 2, and slots_per_page
is 10, and the other variables are the defauts:
- When the first page is slowing, this returns "2".
- When the second page is showing, this returns "12".
- When the auto page is showing, this returns "a2".
- When the quicksave page is showing, this returns "q2".
- slot
- The number of the slot to access.
- slots_per_page
- The number of slots per page.
- auto
- A prefix to use for the auto page.
- quick
- A prefix to use for the quick page.
- format
- The formatting code to use. This is given two arguments: A string
giving the page prefix, and an integer giving the slot number.
-
FileTime(name, format='%b %d, %H:%M', empty='', page=None)
Returns the time the file was saved, formatted according
to the supplied format. If the file is not found, empty is
returned.
The return value is a string.