mediump vec4 xlat_main( in highp float face );
mediump vec4 xlat_main( in highp float face ) {
    return vec4( face);
}
varying highp float xlv_VFACE;
void main() {
    mediump vec4 xl_retval;
    xl_retval = xlat_main( float(xlv_VFACE));
    gl_FragData[0] = vec4( xl_retval);
}
