#version 300 es
out mediump vec4 _fragData;
void main ()
{
  mediump vec4 c_1;
  c_1.zw = vec2(0.0, 0.0);
  c_1.xy = vec2(-0.3441301, 0.05004501);
  _fragData = c_1;
}


// stats: 2 alu 0 tex 0 flow
