Official TODO Queue:
-) Onor script limits
-) Implement ScalingGrid for correct positioning of some objects
-) Understand the semantics of nextname on methods and the like
-) handle private methods, which should be getted on the same level
-) Add Named Objects to frames and not to clips
-) Conditional scaling of FontGlyph based on version
-) Avoid primitive objects in Dictionary
-) Rework SpriteTag to avoid having the display list cached in frames and build them using the tags
