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GstGLShader *
gst_gl_shader_new (GstGLContext *context);
Note: must be called in the GL thread
void
gst_gl_shader_release (GstGLShader *shader);
Releases the shader and stages.
Note: must be called in the GL thread
void
gst_gl_shader_use (GstGLShader *shader);
Mark's shader
as being used for the next GL draw command.
Note: must be called in the GL thread and shader
must have been linked.
void gst_gl_shader_set_uniform_1i (GstGLShader *shader,const gchar *name,gint value);
void gst_gl_shader_set_uniform_1f (GstGLShader *shader,const gchar *name,gfloat value);
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader,const gchar *name,guint count,gfloat *value);
void gst_gl_shader_set_uniform_1iv (GstGLShader *shader,const gchar *name,guint count,gint *value);
void gst_gl_shader_set_uniform_2f (GstGLShader *shader,const gchar *name,gfloat v0,gfloat v1);
void gst_gl_shader_set_uniform_2fv (GstGLShader *shader,const gchar *name,guint count,gfloat *value);
void gst_gl_shader_set_uniform_2i (GstGLShader *shader,const gchar *name,gint v0,gint v1);
void gst_gl_shader_set_uniform_2iv (GstGLShader *shader,const gchar *name,guint count,gint *value);
void gst_gl_shader_set_uniform_3f (GstGLShader *shader,const gchar *name,gfloat v0,gfloat v1,gfloat v2);
void gst_gl_shader_set_uniform_3fv (GstGLShader *shader,const gchar *name,guint count,gfloat *value);
void gst_gl_shader_set_uniform_3i (GstGLShader *shader,const gchar *name,gint v0,gint v1,gint v2);
void gst_gl_shader_set_uniform_3iv (GstGLShader *shader,const gchar *name,guint count,gint *value);
void gst_gl_shader_set_uniform_4f (GstGLShader *shader,const gchar *name,gfloat v0,gfloat v1,gfloat v2,gfloat v3);
void gst_gl_shader_set_uniform_4fv (GstGLShader *shader,const gchar *name,guint count,gfloat *value);
void gst_gl_shader_set_uniform_4i (GstGLShader *shader,const gchar *name,gint v0,gint v1,gint v2,gint v3);
void gst_gl_shader_set_uniform_4iv (GstGLShader *shader,const gchar *name,guint count,gint *value);
void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader *shader,const gchar *name,gint count,gboolean transpose,const gfloat *value);
void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader *shader,const gchar *name,gint count,gboolean transpose,const gfloat *value);
void gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader *shader,const gchar *name,gint count,gboolean transpose,const gfloat *value);
void gst_gl_shader_set_uniform_matrix_3fv (GstGLShader *shader,const gchar *name,gint count,gboolean transpose,const gfloat *value);
void gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader *shader,const gchar *name,gint count,gboolean transpose,const gfloat *value);
void gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader *shader,const gchar *name,gint count,gboolean transpose,const gfloat *value);
void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader *shader,const gchar *name,gint count,gboolean transpose,const gfloat *value);
void gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader *shader,const gchar *name,gint count,gboolean transpose,const gfloat *value);
void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader *shader,const gchar *name,gint count,gboolean transpose,const gfloat *value);
gint gst_gl_shader_get_attribute_location (GstGLShader *shader,const gchar *name);
void gst_gl_shader_bind_attribute_location (GstGLShader *shader,guint index,const gchar *name);