glmark2 10.07.1 (20100728)
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* Define the precision of fragment shader variables for OpenGL ES 2.0.

glmark2 10.07 (20100715)
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* First release.
* Included benchmarks:
  - Rendering using vertex arrays
  - Rendering using VBOs
  - Texturing using nearest filtering
  - Texturing using linear filtering
  - Texturing using trilinear mipmapped filtering
  - Lighting per vertex using simple GLSL shaders
  - Lighting per pixel using elaborate GLSL shaders
