iSpriteSocket Struct Reference
[Mesh plugins]
A socket for specifying where sprites can plug into other sprites.
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#include <imesh/sprite3d.h>
Inheritance diagram for iSpriteSocket:
Public Member Functions | |
| virtual iMeshWrapper * | GetMeshWrapper () const =0 |
| Get the attached sprite. | |
| virtual char const * | GetName () const =0 |
| Get the name. | |
| virtual int | GetTriangleIndex () const =0 |
| Get the index of the triangle for the socket. | |
| virtual void | SetMeshWrapper (iMeshWrapper *mesh)=0 |
| Set the attached sprite. | |
| virtual void | SetName (char const *)=0 |
| Set the name. | |
| virtual void | SetTriangleIndex (int tri_index)=0 |
| Set the index of the triangle for the socket. | |
Detailed Description
A socket for specifying where sprites can plug into other sprites.
Definition at line 137 of file sprite3d.h.
Member Function Documentation
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Get the attached sprite.
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Get the name.
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Get the index of the triangle for the socket.
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Set the attached sprite.
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Set the name.
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Set the index of the triangle for the socket.
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The documentation for this struct was generated from the following file:
- imesh/sprite3d.h
Generated for Crystal Space by doxygen 1.4.6
