iSpriteAction Struct Reference
[Mesh plugins]
An action frameset for 3D sprite animation.
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#include <imesh/sprite3d.h>
Inheritance diagram for iSpriteAction:
Public Member Functions | |
| virtual void | AddFrame (iSpriteFrame *frame, int delay, float displacement)=0 |
| Add a frame to this action. | |
| virtual iSpriteFrame * | GetFrame (int f)=0 |
| Get the specified frame. | |
| virtual int | GetFrameCount ()=0 |
| Get the number of frames in this action. | |
| virtual int | GetFrameDelay (int f)=0 |
| Get the delay for the specified frame. | |
| virtual float | GetFrameDisplacement (int f)=0 |
| Get the displacement for the specified frame. | |
| virtual char const * | GetName () const =0 |
| Get the name. | |
| virtual iSpriteFrame * | GetNextFrame (int f)=0 |
| Get the next frame after the specified one. | |
| virtual void | SetName (char const *)=0 |
| Set the name. | |
Detailed Description
An action frameset for 3D sprite animation.
Definition at line 110 of file sprite3d.h.
Member Function Documentation
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Add a frame to this action.
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Get the specified frame.
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Get the number of frames in this action.
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Get the delay for the specified frame.
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Get the displacement for the specified frame.
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Get the name.
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Get the next frame after the specified one.
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Set the name.
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The documentation for this struct was generated from the following file:
- imesh/sprite3d.h
Generated for Crystal Space by doxygen 1.4.6
