csJoystickEventData Struct Reference
[Event handling]
Structure that collects the data a joystick event carries.
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#include <iutil/event.h>
Public Attributes | |
| int32 | axes [CS_MAX_JOYSTICK_AXES] |
| Joystick axis values. | |
| uint32 | axesChanged |
| Axes change mask. | |
| uint | Button |
| Joystick button number. | |
| uint32 | Modifiers |
| Control key state. | |
| uint | numAxes |
| Axes count. | |
| uint | number |
| Joystick number (0, 1, 2, ...). | |
Detailed Description
Structure that collects the data a joystick event carries.The event it self doesn't transfer the data in this structure; it is merely meant to pass around joystick event data in a compact way within client code without having to pass around the event itself.
- See also:
- csJoystickEventHelper
Definition at line 201 of file event.h.
Member Data Documentation
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Joystick axis values.
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Axes change mask.
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Joystick button number.
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Control key state.
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Axes count.
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Joystick number (0, 1, 2, ...).
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The documentation for this struct was generated from the following file:
- iutil/event.h
Generated for Crystal Space by doxygen 1.4.6
