csHitBeamResult Struct Reference
[Mesh support]
Return structure for the iMeshWrapper->HitBeam() routines.
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#include <iengine/mesh.h>
Public Attributes | |
| int | facehit |
| Only for HitBeamBBox: Face number that was hit. | |
| bool | hit |
| For all except HitBeamBBox: true if hit, false otherwise. | |
| csVector3 | isect |
| Intersection point in object space. | |
| iMaterialWrapper * | material |
| Only for HitBeamObject: the material that was hit. | |
| int | polygon_idx |
| Only for HitBeamObject: the polygon/triangle index that was hit. | |
| float | r |
| Value between 0 and 1 indicating where on the segment the intersection occured. | |
Detailed Description
Return structure for the iMeshWrapper->HitBeam() routines.
Definition at line 176 of file mesh.h.
Member Data Documentation
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Only for HitBeamBBox: Face number that was hit.
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For all except HitBeamBBox: true if hit, false otherwise.
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Intersection point in object space.
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Only for HitBeamObject: the material that was hit. Can be 0 in case the meshobject doesn't support getting the material. |
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Only for HitBeamObject: the polygon/triangle index that was hit.
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Value between 0 and 1 indicating where on the segment the intersection occured.
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The documentation for this struct was generated from the following file:
- iengine/mesh.h
Generated for Crystal Space by doxygen 1.4.6
