csTextureManager Class Reference
General version of the texture manager. More...
#include <csplugincommon/render3d/txtmgr.h>
Inheritance diagram for csTextureManager:

Public Member Functions | |
| virtual void | Clear () |
| Clear (free) all textures. | |
| csTextureManager (iObjectRegistry *object_reg, iGraphics2D *iG2D) | |
| Initialize the texture manager. | |
| virtual | ~csTextureManager () |
| Destroy the texture manager. | |
Public Attributes | |
| csStringID | nameDiffuseTexture |
| csPixelFormat | pfmt |
| Pixel format. | |
| csStringSet | texClassIDs |
Protected Types | |
| typedef csWeakRefArray< csTextureHandle > | csTexVector |
Protected Member Functions | |
| virtual void | read_config (iConfigFile *config) |
| Read configuration values from config file. | |
Protected Attributes | |
| iObjectRegistry * | object_reg |
| csTexVector | textures |
| List of textures. | |
Detailed Description
General version of the texture manager.Each 3D driver should derive a texture manager class from this one and implement the missing functionality.
Definition at line 144 of file txtmgr.h.
Constructor & Destructor Documentation
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Initialize the texture manager.
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Destroy the texture manager.
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Member Function Documentation
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Clear (free) all textures.
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Read configuration values from config file.
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Member Data Documentation
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Pixel format.
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List of textures.
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The documentation for this class was generated from the following file:
- csplugincommon/render3d/txtmgr.h
Generated for Crystal Space by doxygen 1.4.6
