, including all inherited members.
| AddColor(const csColor &color) | csNewParticleSystem | [virtual] |
| AddListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
| AddRefOwner(iBase **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
| Allocate(int newsize, int copysize) | csNewParticleSystem | [protected, virtual] |
| alpha_now | csNewParticleSystem | [protected] |
| alphapersecond | csNewParticleSystem | [protected] |
| Angle | csNewParticleSystem | [protected] |
| anglepersecond | csNewParticleSystem | [protected] |
| Axis | csNewParticleSystem | [protected] |
| boundingbox | csMeshObject | [protected] |
| Bounds | csNewParticleSystem | [protected] |
| change_alpha | csNewParticleSystem | [protected] |
| change_color | csNewParticleSystem | [protected] |
| change_rotation | csNewParticleSystem | [protected] |
| change_size | csNewParticleSystem | [protected] |
| ClipPlane | csNewParticleSystem | [protected] |
| ClipPortal | csNewParticleSystem | [protected] |
| ClipZ | csNewParticleSystem | [protected] |
| Clone() | csMeshObject | [inline, virtual] |
| Color | csNewParticleSystem | [protected] |
| color_buffer | csNewParticleSystem | [protected] |
| colorpersecond | csNewParticleSystem | [protected] |
| colors | csNewParticleSystem | [protected] |
| Compact() | csNewParticleSystem | |
| CreateLowerDetailPolygonMesh(float) | csObjectModel | [inline, virtual] |
| csMeshObject(iEngine *engine) | csMeshObject | |
| csNewParticleSystem(iEngine *, iMeshObjectFactory *, int ParticleFlags) | csNewParticleSystem | |
| csObjectModel(iBase *parent=0) | csObjectModel | [inline] |
| DecRef() | scfImplementation< csObjectModel > | [inline, virtual] |
| Engine | csMeshObject | [protected] |
| Factory | csNewParticleSystem | [protected] |
| FireListeners() | csObjectModel | [inline] |
| flags | csMeshObject | [protected] |
| g3d | csNewParticleSystem | [protected] |
| GetAlpha() const | csNewParticleSystem | [inline, virtual] |
| GetChangeAlpha(float &factor) const | csNewParticleSystem | [inline, virtual] |
| GetChangeColor(csColor &col) const | csNewParticleSystem | [inline, virtual] |
| GetChangeRotation(float &angle) const | csNewParticleSystem | [inline, virtual] |
| GetChangeSize(float &factor) const | csNewParticleSystem | [inline, virtual] |
| GetColor() const | csNewParticleSystem | [virtual] |
| scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState >::GetColor(csColor &color) const | csMeshObject | [virtual] |
| GetFactory() const | csNewParticleSystem | [virtual] |
| GetFlags() | csMeshObject | [inline, virtual] |
| GetLighting() const | csNewParticleSystem | [virtual] |
| GetMaterialWrapper() const | csNewParticleSystem | [virtual] |
| GetMeshWrapper() const | csMeshObject | [virtual] |
| GetMixMode() const | csNewParticleSystem | [inline, virtual] |
| GetObjectBoundingBox(csBox3 &bbox) | csNewParticleSystem | [inline, virtual] |
| GetObjectModel() | csMeshObject | [inline, virtual] |
| GetPolygonMeshBase() | csObjectModel | [inline, virtual] |
| GetPolygonMeshColldet() | csObjectModel | [inline, virtual] |
| GetPolygonMeshShadows() | csObjectModel | [inline, virtual] |
| GetPolygonMeshViscull() | csObjectModel | [inline, virtual] |
| GetRadius(csVector3 &radius, csVector3 ¢er) | csMeshObject | [virtual] |
| GetRefCount() | scfImplementation< csObjectModel > | [inline, virtual] |
| GetRenderMeshes(int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask) | csNewParticleSystem | [virtual] |
| GetSelfDestruct() const | csNewParticleSystem | [inline] |
| GetShapeNumber() const | csObjectModel | [inline, virtual] |
| GetTimeToLive() const | csNewParticleSystem | [inline] |
| GetVisibleCallback() const | csMeshObject | [virtual] |
| HardTransform(const csReversibleTransform &t) | csMeshObject | [virtual] |
| HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **=0) | csMeshObject | [virtual] |
| HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
| IncRef() | scfImplementation< csObjectModel > | [inline, virtual] |
| index_buffer | csNewParticleSystem | [protected] |
| initialized | csNewParticleSystem | [protected] |
| InvalidateMaterialHandles() | csMeshObject | [inline, virtual] |
| lastDataUpdateFrame | csNewParticleSystem | [protected] |
| light_mgr | csNewParticleSystem | [protected] |
| Lighting | csNewParticleSystem | [protected] |
| LitColors | csNewParticleSystem | [protected] |
| LogParent | csMeshObject | [protected] |
| Material | csNewParticleSystem | [protected] |
| MixMode | csNewParticleSystem | [protected] |
| NextFrame(csTicks current_time, const csVector3 &pos) | csNewParticleSystem | [virtual] |
| normal_buffer | csNewParticleSystem | [protected] |
| operator=(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
| ParticleCount | csNewParticleSystem | [protected] |
| ParticleFlags | csNewParticleSystem | [protected] |
| perFrameHolder | csNewParticleSystem | [protected] |
| PositionArray | csNewParticleSystem | [protected] |
| PositionChild(iMeshObject *, csTicks) | csMeshObject | [inline, virtual] |
| PrevTime | csNewParticleSystem | [protected] |
| QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [inline, virtual] |
| RemoveListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
| RemoveRefOwner(iBase **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
| rmHolder | csNewParticleSystem | [protected] |
| Scale | csNewParticleSystem | [protected] |
| scalepersecond | csNewParticleSystem | [protected] |
| scfImplementation(csObjectModel *object, iBase *parent=0) | scfImplementation< csObjectModel > | [inline] |
| scfImplementation(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
| scfImplementation1(csObjectModel *object, iBase *parent=0) | scfImplementation1< csObjectModel, iObjectModel > | [inline, protected] |
| scfImplementationExt1(csNewParticleSystem *object) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [inline, protected] |
| scfImplementationExt1(csNewParticleSystem *object, T1 t1) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [inline, protected] |
| scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [inline, protected] |
| scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2, T3 t3) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [inline, protected] |
| scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [inline, protected] |
| scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [inline, protected] |
| scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [inline, protected] |
| csMeshObject::scfImplementationExt1(csMeshObject *object) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
| csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
| csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
| csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
| csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
| csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
| csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
| scfImplementationType typedef | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [protected] |
| scfObject | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [protected] |
| scfParent | scfImplementation< csObjectModel > | [protected] |
| scfRefCount | scfImplementation< csObjectModel > | [protected] |
| scfRemoveRefOwners() | scfImplementation< csObjectModel > | [inline, protected] |
| scfWeakRefOwners | scfImplementation< csObjectModel > | [protected] |
| self_destruct | csNewParticleSystem | [protected] |
| SetAlpha(float alpha) | csNewParticleSystem | [inline, virtual] |
| SetChangeAlpha(float factor) | csNewParticleSystem | [inline, virtual] |
| SetChangeColor(const csColor &col) | csNewParticleSystem | [inline, virtual] |
| SetChangeRotation(float angle) | csNewParticleSystem | [inline, virtual] |
| SetChangeSize(float factor) | csNewParticleSystem | [inline, virtual] |
| SetColor(const csColor &color) | csNewParticleSystem | [virtual] |
| SetCount(int num) | csNewParticleSystem | |
| SetLighting(bool enable) | csNewParticleSystem | [virtual] |
| SetMaterialWrapper(iMaterialWrapper *material) | csNewParticleSystem | [virtual] |
| SetMeshWrapper(iMeshWrapper *logparent) | csMeshObject | [virtual] |
| SetMixMode(uint mode) | csNewParticleSystem | [inline, virtual] |
| SetObjectBoundingBox(const csBox3 &bbox) | csNewParticleSystem | [inline, virtual] |
| SetPolygonMeshBase(iPolygonMesh *base) | csObjectModel | [inline] |
| SetPolygonMeshColldet(iPolygonMesh *polymesh) | csObjectModel | [inline, virtual] |
| SetPolygonMeshShadows(iPolygonMesh *polymesh) | csObjectModel | [inline, virtual] |
| SetPolygonMeshViscull(iPolygonMesh *polymesh) | csObjectModel | [inline, virtual] |
| SetSelfDestruct(csTicks t) | csNewParticleSystem | [inline, virtual] |
| SetShapeNumber(long n) | csObjectModel | [inline] |
| SetupParticles(const csReversibleTransform &, csVector3 *vertices) | csNewParticleSystem | [protected] |
| SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | [virtual] |
| ShapeChanged() | csObjectModel | [inline] |
| StorageCount | csNewParticleSystem | [protected] |
| SupportsHardTransform() const | csMeshObject | [virtual] |
| texel_buffer | csNewParticleSystem | [protected] |
| texels | csNewParticleSystem | [protected] |
| time_to_live | csNewParticleSystem | [protected] |
| TriangleCount | csNewParticleSystem | [protected] |
| triangles | csNewParticleSystem | [protected] |
| UnsetChangeAlpha() | csNewParticleSystem | [inline, virtual] |
| UnsetChangeColor() | csNewParticleSystem | [inline, virtual] |
| UnsetChangeRotation() | csNewParticleSystem | [inline, virtual] |
| UnsetChangeSize() | csNewParticleSystem | [inline, virtual] |
| UnSetSelfDestruct() | csNewParticleSystem | [inline, virtual] |
| Update(csTicks passedTime) | csNewParticleSystem | [virtual] |
| UpdateBounds() | csNewParticleSystem | |
| UpdateLighting(const csArray< iLightSectorInfluence * > &, iMovable *) | csNewParticleSystem | |
| VertexCount | csNewParticleSystem | [protected] |
| VisCallback | csMeshObject | [protected] |
| WantToDie() | csMeshObject | [protected] |
| ~csMeshObject() | csMeshObject | [virtual] |
| ~csNewParticleSystem() | csNewParticleSystem | [virtual] |
| ~csObjectModel() | csObjectModel | [inline, virtual] |
| ~scfImplementation() | scfImplementation< csObjectModel > | [inline, virtual] |
| ~scfImplementation1() | scfImplementation1< csObjectModel, iObjectModel > | [inline, protected, virtual] |
| ~scfImplementationExt1() | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | [inline, protected, virtual] |