
Import('env_cheese');
env2=env_cheese.Copy();

file_list=[\
	'editor_commands.cpp',\
	'editor.cpp',\
	'editor_insertion.cpp',\
	'editor_orderlist.cpp',\
	'editor_selection.cpp',\
	'editor_undo.cpp',\
	'tracker_instance.cpp',\
	'player_rt_keyboard.cpp',\
]

env2.Library('lib_interface_binds.a', file_list);
