Blending objects
Blends let you merge one object into another using a series of intermediate objects (called ‘steps’). This process is sometimes called 'morphing' or 'tweening'. The two objects can be any of LX's object types including bitmaps and even other blends. The intermediate steps are calculated by Xara LX when the object is displayed on screen so blends take up virtually no memory.
 To blend between 
 objects
 To blend between 
 objects
1. Choose the Blend Tool.
2. Move the pointer over the first object.
3. Drag to and release over the second object.
Tips
 When blending between two objects 
 with the same number of points you may find selecting the 1 
 to 1 Button on the Blend Tool Infobar 
 gives better shaped results. See One 
 to One Node Mapping button for more details.
 When blending between two objects 
 with the same number of points you may find selecting the 1 
 to 1 Button on the Blend Tool Infobar 
 gives better shaped results. See One 
 to One Node Mapping button for more details.
 Sometimes the steps are not the 
 shape you want. For extra control, you can drag from a corner (or handle) 
 on one object to the corner of the second. Blending between different 
 corners produces different blends. This is how you can put twists in blends.
 Sometimes the steps are not the 
 shape you want. For extra control, you can drag from a corner (or handle) 
 on one object to the corner of the second. Blending between different 
 corners produces different blends. This is how you can put twists in blends.
 The blend steps are not separate 
 objects. To make them selectable, you need to convert the blend to simple 
 editable shapes. See Converting 
 blends to shapes.
 The blend steps are not separate 
 objects. To make them selectable, you need to convert the blend to simple 
 editable shapes. See Converting 
 blends to shapes.
 Blending objects in different layers 
 moves the objects into the same layer.
 Blending objects in different layers 
 moves the objects into the same layer.
 If you blend between two bitmaps, 
 the blend shows the first bitmap for all steps except the last. (See Blending bitmaps for a way of 
 getting round this).
 If you blend between two bitmaps, 
 the blend shows the first bitmap for all steps except the last. (See Blending bitmaps for a way of 
 getting round this).
 For details on how to blend between 
 two blends, see Creating two-way 
 blends.
 For details on how to blend between 
 two blends, see Creating two-way 
 blends.
Movie—click below (not working in this version)